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INPUT is followed by one or more argument which indicate the variables to fill with user-supplied values. Here is the modified Euclidean algorithm program which gets A and B from the user: Example 2.

To make the program more user-friendly easier to understand INPUT command can optionally provide text explaining the user what type of input it expects. This text is followed by a semicolon and corresponding variable name. In our case we just show the user that we want variables A and B. This is because our variables A and B are declared as numeric in order to make them accept strings, not just numbers, we have to append a dollar sign to their name; but in our case we need numbers.

Before we proceed with finding the GCD value, we still have to check for A and B being valid: they both have to be natural numbers , but the user could have entered any numbers A and B. This check is done on new line If condition is not met, we clear the screen with HOME command and return to line The IF command we used in Example 2. The conditions we used in Example 2. On line 70 we compared B and zero.

If B is greater than zero, program continues from line If condition is not true, all commands until the end of the line are skipped.

In Example 2. In example 2. This IF command checks if any of the statements separated by OR keyword is true. In this case we check if A is less or equal than zero, or B is less than equal than zero.

If any is true we want to ask user to re-enter the values; also we check for both A and B being integer numbers. We can re-write the IF statement in example 2. Conditions using boolean operators can get quite complex.

Below for your study is a program demonstrating how they work, with output:. Often in our program we want to execute one set of commands following IF-THEN when condition is met, and a different set of commands otherwise.

Let's look at a particular example. In our program we ask user for an input value A. If A is less than 10, we want to add 10 and print new value of A; otherwise we subtract 10 from A and print new A:. In order to accomplish this, we have two IF conditions, on LINES 30 and 40, checking for supposedly mutually exclusive opposite conditions: when A is less than 10 and when A is greater or equal to And by line 40 it may become greater than On line 40 we therefore will subtract 10 from A.

This is not what our intention was! We also can fix this issue by introducing a temporary variable called T in our example below on line 25, which is then used in both IF commands on line 30 and GOTO", which directs program to different line numbers depending on the value 1,2, In our example above we ask the user to enter value for A. GOTO construct to direct the program to line , or depending on value of A. It's worth noting that A in this case must be 1,2 or 3 since we list only 3 options after GOTO command.

If A is not equal to one of these values, we will get an error. GOTO contruct can be useful when we want to branch our program execution into several sections, depending on a condition, for which we can easily set a numeric variable ranging from 1 to N, when N is the number of branches. In the program calculating the GCD shown above we saw that the same sequence of commands is performed several times. The process of repeating the same action again and again is called a loop or, more formally, an iteration ; loops are very common in programming, in fact this is one reason why computers are so helpful: they can loop through a lot of information quickly, much faster than a human can.

TO command. When using a loop, we must make sure that at some point we exit stop the loop. The loop continues only when B is greater than zero. If we don't include a conditional statement ending the loop when using GOTO loop, the loop will never finish, and the program will be running forever. This is not something we want in this example. Here is another example of using a loop with GOTO.

The program calculates a sum of all integers from 1 to 10, and prints the result on each step:. Let's look at the program which does the same computes the sum of integers using FOR.. TO loop:. Notice the changes: on line 30 we put the FOR command, which sets the initial value of N and also sets the final value of N.

The final value is the last value that N is allowed to have. NEXT also can have an optional variable name in our case it is N , telling the program which variable to increment. If included, this variable must match the name of the variable we specified in FOR..

If we don't include STEP parameter, it is set to 1. Check out the different output we get:. We get the different result because this time we are adding only odd numbers: 1,3,5,7 and 9. STEP parameter can also be negative, as in the following example:. We will set them initially to 10 and 1. In the loop we will increment values of both variables and check the result:. Even though variables F and D get changed inside the loop, it has no effect on the loop itself: the step remains equal to 1, and the loop ends when N reaches Look at the following piece of code: even though N is initially set to 1 and LOOP must finish when it reaches zero, it executes one time, until it reaches NEXT command.

It means that commands within the FOR loop, unless we specifically include a condition to exit the loop, will be performed at least once, regardless of the initial and final values used for the FOR variable. This is different compared to other languages such as C :. All the parameters in the FOR loop must be numbers, but they don't have to be whole integers.

In the following example we add numbers starting from 0. The last number which gets added is 9. We can exit the FOR loop if necessary even before the loop variable reaches its final value by calling GOTO and redirecting the program somewhere outside the loop.

In the example below we add values but make sure that resulting sum does not exceed In the following example we add only values of N greater than 5. The following program prints 10 rows of numbers, row by row, with about one-second delay. If you want to increase or decrease the duration of the delay, set a different upper value for B:. To finish this rather tedious section on FOR.. When your loop contains a variable, which gets incremented by a constant value either positive or negative in every cycle of the loop, FOR loops are preferred.

They do the initial assignment, incrementing and the finishing condition check for you automatically. If you know the number of cycles ahead of time, you can use a counter as FOR loop variable and increment it by 1 in every cycle. In other cases, you can use a loop created with GOTO commands. WHILE commands, where loop can be exited when a logical condition is met. Variables: numeric vs.

BASIC variables can hold numbers or strings. String variables have dollar sign at the end of the variable name. Variable names may contain numbers, but must begin with English letter. It means that when used, they are visible everywhere in the program, including in subroutines discussed later.

Numeric variables are initially set to zero by default; string variables are initially set to contain empty string no symbols and have length of zero. CLEAR command resets all variables to their initial default values: numeric variables to zero, strings variables to empty strings. Also, any previously declared arrays get reset to the default size 10 and filled with zeros.

Because of this, you should be careful with declaring variables with similar names. AppleSoft BASIC will not warn you about the name conflict; instead it will simply assign a value to a variable where you don't expect it, resulting in errors that are hard to find. Take a look at this example:. To switch between them use PR 0 and PR 3 commands. Why do we need two different text modes? Sometimes we want to be able to fit more information in one screen.

Most examples in this tutorial don't depend specifically on which text mode they run in; however in cases where it matters you should not forget to set the proper mode.

To switch to text mode from graphics mode, use TEXT command. These commands are often combined in one line, separated by colon. Coordinates increase as we move right and down, the bottom right corner having position 24,40 in characters-per-line mode and 24,80 in characters-per-line mode. Text modes don't support colors; they are black and white in our case black and green , however you can swap these colors to print black text on green background with INVERSE command.

A common question asked about the TEXT mode is whether it is possible to place text at a specific position on screen rather than in the top left corner. So in order to print something starting on third line from top of the screen, at the leftmost position, you set cursor position with "VTAB 3 : HTAB 1". The following program takes input string from user and outputs the same string in the center of the screen. If string is less than 30 character long, it uses 40x24 mode, otherwise it switches to 80x24 mode.

Keep in mind that valid values for VTAB are Each of them has two sub-modes: for full-screen graphics and partial screen graphics also called "mixed" mode, where upper part of the screen contains graphics, and lower part of the screen can contain text, which can be outputted with PRINT command, for example; essentially in the mixed mode the bottom part of the screen works in TEXT mode.

Mixed graphics mode is 40x40 pixels, full-screen mode 40x48 pixels; both lo-res submodes support 16 colors including black, which has index of zero. HGR2 resolution is x pixels. Hi-res modes have just eight colors including black, which has index of zero.

As we move right, X coordinate increases; as we move down the screen, Y coordinates increases. To start printing on them, move text cursor first to one of the four bottom lines for example: VTAB To fill quickly entire screen in hi-resolution mode with current color, use "CALL " Note: you must plot at least one pixel with HPLOT after setting current color in order for this to work.

Here X and Y are coordinates of the pixel you want to plot. The following tiny program draws a hyperboloid , a complex 3-dimensional geometric shape, using only straight lines:.

Don't try to parse everything in this program unless you are familiar with trigonometric functions COS and SIN, which are used in this program.

We will get down to the details of this program later. Then we call HGR2 to initialize Hi-res full-screen mode with x resolution. HGR2 also clears the screen with black. Unless we explicitly set the current color, it will be black and we would not be able to see anything we draw on a black background. Low-resolution mode has resolution of 40 by 48 pixels in full-screen sub-mode and supports 16 colors. Let's check how these colors and pixels actually look:.

Let's look at this program line by line. C will be changing from 0 to LINE 30 sets current color to C. In low-res mode we have 48 vertical coordinates; we have 16 colors, so I want to draw 16 horizontal lines each using its own color, 3 pixels in height 16 times 3 is LINE 80 starts another loop, to draw individual pixels of all 16 colors along the horizontal line I just painted. I use another FOR loop with variable X. X is used to both set current color and control the coordinate of a pixel I plot in this loop.

From the resulting image you can see that GR mode indeed supports 16 different colors, except gray colors 6 and 11 are not distinguishable one from another; also the size of a single pixel is very large. Plus, the pixels are not square: the visible pixel's width is almost twice as big as its height. We will look at colors of the hi-res mode later in this tutorial. What we already can conclude, however, is that for any graphical images requiring a level of detail we need to use BASIC's hi-res mode.

The low-res mode has two advantages: twice as many colors, and ability to fill rectangular areas on screen quickly with a solid color.

But the low-res graphics are not as refined, plus it lacks the function to draw a line between two arbitrary points.

If you are serious about learning programming, you know that computers save all information as ones and zeros. Individual ones and zeros are called bits, and bits are grouped in bytes, 8 bits per byte.

So how computer stores number 45, for example? To store a number, it converts it into special format having only 1s and 0s. This format is called binary, and numbers written in this format are called binary numbers. Decimal number 5 is written as in binary format. The system most of us familiar with for writing numbers is called decimal. This is because its base is ten: we use ten different symbols digits from 0 to 9 to write the value of a number.

When we want to write a value greater than 9, we use a sequence if decimal digits, for example 57 means a number equal to "five, multiplied by ten, plus seven". The binary system uses 2 as the base. It means that any natural number or zero in it can only use combination of 0s and 1s. In this lesson we look at BASIC program which converts any natural number we enter in decimal form into binary format.

Then we will write a program which converts a binary to decimal. The method to convert a number A into binary format looks as follows: Is A even or odd? If A is odd, write number 1. If A is even, write 0. Remember the number we just written 1 or 0 as B. Subtract B from A and divide the result in half. Then assign the result of the division to A.

If A is equal to zero, we are finished. If A is greater than zero, repeat step 1, using new value of A, but write the next 1 or 0 to the left of the bits already written. Five is odd, so we write 1 at the right end of a piece of paper.

We subtract 1 from A and divide the result by 2. We now assign A the new value of 2. Also, learn the benefits of working with Ruby and what jobs require the use of the language. Learn about jQuery, JavaScript libraries, and how to work with the language. Learn to program your first iOS application and start your journey to App Developer status! We break down what Swift is, why you should use it, how to set up a Swift development environment and give you a few examples of creating your first iOS app!

Learn Python, one of the best languages for beginners to start with. NET Core. In the middle pane, choose Console App. Then name the project WhatIsYourName. If you don't see the Console App. NET Core project template, you can get it by adding the. NET Core cross-platform development workload. You can add this workload in one of the two following ways, depending on which Visual Studio updates are installed on your machine.

The Visual Studio Installer launches. Choose the. NET Core cross-platform development workload, and then choose Modify. Some of the screenshots in this tutorial use the dark theme. In the Create a new project window, choose Visual Basic from the Language list.

Next, choose Windows from the Platform list and Console from the project types list. After you apply the language, platform, and project type filters, choose the Console Application template, and then choose Next. If you do not see the Console Application template, you can install it from the Create a new project window. In the Not finding what you're looking for?

Then, in the Visual Studio Installer, choose the. After that, choose the Modify button in the Visual Studio Installer. You might be prompted to save your work; if so, do so. Next, choose Continue to install the workload. Then, return to step 2 in this " Create a project " procedure. Then, choose Next. In the Additional information window,. NET Core 3. If not, select. TubeMate 3. Google Play. Canon ink cartridge. Beanie Babies movie on Apple. Twee's return on TikTok.

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